AI Insights · Timothy · July 2024
Top 5 Golf Games on Android in Oceania - Q2 2024
Discover the performance of the top 5 golf games on the Android platform in Oceania during the second quarter of 2024, with insights into their weekly downloads, revenue, and active users.
The second quarter of 2024 saw varying performances for the top 5 golf games on the Android platform in Oceania. Here’s an overview based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts experienced a dynamic quarter. Weekly revenue fluctuated, peaking at around $17.1K in early April and stabilizing near $14.9K by the end of June. Downloads showed a declining trend, starting at 1.5K in early April and dropping to 436 by the end of June. Active users saw a slight increase mid-quarter, reaching 7.1K in early June, before dipping to 6.1K by the end of the quarter.
Golf Rival - Multiplayer Game from Zynga had relatively stable weekly revenue, averaging around $6K, with a slight peak at $7.5K in early April. Downloads also showed stability, ranging from 1.4K in early April to 715 by the end of June. Active users followed a declining trend, starting at 5.1K in early April and ending at 3.8K by the end of the quarter.
Ultimate Golf! by Miniclip.com saw modest revenue growth, peaking at approximately $3.3K in the final week of June. Downloads fluctuated, with a notable spike to 1.2K in mid-May before settling at 856 by the end of June. Active users increased steadily, reaching a high of 6.5K in mid-June before ending the quarter at 5.8K.
WGT Golf from WGT maintained consistent revenue, averaging around $2K weekly. Downloads showed a slight upward trend, peaking at 704 in mid-May before dropping to 330 by the end of June. Active users peaked at 2.4K in late April and gradually declined to 1.9K by the end of the quarter.
Golf Battle by Miniclip.com saw weekly revenue peak at $2K in early May, with a consistent performance around $1.6K towards the end of June. Downloads peaked at 1.6K in early May, then stabilized around 1K by the end of June. Active users remained relatively stable, peaking at 8.1K in early April and ending the quarter at 6.9K.
For more detailed insights and data, visit Sensor Tower.